AI Insights · Timothy · July 2022
Top 5 Roguelike Games Performance in Middle East, Q2 2022
Explore the performance trends of the top 5 roguelike games on a unified platform in the Middle East during Q2 2022, with detailed insights on downloads, revenue, and active users.
The second quarter of 2022 saw notable trends in the performance of the top 5 roguelike games in the Middle East, based on data from Sensor Tower. Here’s a breakdown of how each game fared in terms of weekly downloads, revenue, and active users.
Diablo Immortal from Blizzard Entertainment, Inc. had a strong debut with weekly revenue peaking at approximately $126K in the first week of June. However, revenue gradually decreased to around $97K by the end of the month. Weekly downloads started high at 63K in the last week of May but dropped significantly to 6.5K by the end of June. The game’s active user base also saw a decline from 60K in early June to 30K by the end of the month.
Hero Wars: Alliance RPG by Nexters Global LTD exhibited fluctuating revenue throughout the quarter, with a notable peak at $61K in early May. The game’s weekly downloads showed a downward trend, starting at 8.8K in early April and dropping to 1.8K by the end of June. Weekly active users also saw a decline, starting at 32K in late March and ending at 31K in late June.
RAID: Shadow Legends from Plarium Global Ltd experienced a steady decrease in weekly revenue, from $44K in late March to $29K by the end of June. Downloads fluctuated slightly but remained relatively stable, ranging from 2.3K to 5K. The game maintained a consistent active user base, with numbers hovering around 14K to 17K throughout the quarter.
Archero by HABBY saw modest revenue figures, with a peak of $9.6K in the last week of June. Weekly downloads remained low but showed a significant spike to 5.8K in mid-June. Active users were relatively stable, ranging from 22K to 29K, with a peak in mid-June.
PunBall, also from HABBY, showed a steady increase in weekly revenue, reaching $7.6K by the end of June. Downloads peaked at 7K in mid-May but then dropped to around 1K by the end of the quarter. The game’s active user base peaked at 14K in late May but decreased to 9K by the end of June.
For more detailed insights and data, visit Sensor Tower.